Amusement ParkGuest
An amusement park is a place full of noise and colour, where distraction and levity abounds.
This place can always:
- Describe the atmosphere of bright colour, loud noise, and simple joy.
- Get someone lost in a crowd or in a space they cannot make sense of.
- Interrupt someone in the middle of an action and ask if they’d like to experience something in the park. Give them a token if they accept.
Choose 2 aesthetic elements.
- Large, colourful wooden roller coasters
- Tall, colourful tents
- The smells of sweets and fried food
- The overwhelming sounds of a crowd
- The feeling that something darker lurks beneath
- A stone structure in the centre that no one else notices
- Something else of your own invention
Choose 1 folklore about this place.
- The Map Of Endless Sweets
- The Night The Goat Kid Reappeared
- The Real Source Of The Candy Floss
- Something else of your own invention
BathhouseGuest
A bathhouse is a place of indulgent relaxation and purification. When you arrive at this place, decide what indulgences are clearly on display here.
This place can always:
- Describe the indulgences others partake in.
- Cleanse someone in a way they didn’t expect.
- Give someone a token when indulging means they lose track of something important.
Choose 2 aesthetic elements.
- Thick steam rising from a body of water
- Delicious food tucked away in strange corners
- Ostentatious and colorful decorations
- A throng of pleasure seekers
- A host of caring attendants
- The cunning proprietor
Choose 1 folklore about this place.
- The Cat Who Broke The Mountain
- The Drowned Dragon’s Curse
- The Day Several-Faces Ate Everyone And Everything
- Something else of your own invention
BattlefieldGuest
A battlefield is a devastated place, haunted by the memory of violence and tragedy.
This place can always:
- Describe the barrows, bodies, and broken blades that past battles left behind.
- Show the toll that violence takes long after the war is done.
- Ask someone: “Did any of your kin fight here?” Give them a token if they say yes, then ask if those people survived to return home.
Choose 2 aesthetic elements.
- Bones scattered amidst the dirt
- Tattered old banners
- Mighty walls, once breached and now crumbling ѻ a lonely breeze
- Fragile blades of young grass amidst the wreckage
- A passionate gravedigger, wearied by the enormity of their task
- Something else of your own invention
Choose 1 folklore about this place.
- The Rebellion’s First Real Battle, And Its Cost
- How The Last Great Empress Waged War Against The Lightning Dancers
- The Lie That Was Told To Justify The War
- Something else of your own invention
BridgeLiminal
A bridge is a passage from one place to the next.
This place can always:
- Describe the distance to the other side.
- Push something off the edge.
- Offer someone an easier way. Give someone a token if they don’t take it.
Choose 2 aesthetic elements.
- Ancient engineering
- Rickety planks
- A sudden drop
- A tollbooth
- Churning waters far below
- A mighty creature hiding underneath
- Something else of your own invention
Choose 1 folklore about this place.
- The Bargain Of The Flat-Faced Bass Daemon
- The Path Carved By The Giant-King
- The Fox And Toad Crossing
- Something else of your own invention
CarnivalSprawling
A carnival is a place full of celebration, decadence, and excitement.
This place can always:
- Describe the lights and the crowds.
- Demand attention and adoration.
- Ask: “What will lure you deeper into the chaos?” Give them a token if they follow it.
Choose 2 aesthetic elements.
- Strange actors
- Extravagant displays of excess
- A mysterious performance
- A hungry crowd
- Masquerade accoutrements
- A glamorous friend who has reinvented themself
- Something else of your own invention
Choose 1 folklore about this place.
- The Girl With A Thousand Masks
- The Neverending Wine Glass
- The Slobbering God And The Immorality Feast
- Something else of your own invention
CastleSprawling
A castle is a place designed to keep everything else far outside its walls.
This place can always:
- Describe the walls that surround us.
- Spread worry about a distant threat.
- Keep someone from entering, and give them a token.
Choose 2 aesthetic elements.
- Long shadows
- Trophies from long-forgotten wars
- Watchtowers
- A secret heart
- The crest of a distant monarch
- A furious administrator who oversees all
- Something else of your own invention
Choose 1 folklore about this place.
- The Murdered Brother
- The Ghost On The Parapets
- The Lost Empire Of The Brick-Layers
- Something else of your own invention
CaveLonely
A cave is a place fundamentally connected to the core of the earth, its wisdom, and its tenebrous secrets.
This place can always:
- Describe the beauty of the deepest shadows of the world.
- Swallow something into the dark.
- Ask: “Will you wander ever deeper?” Give them a token if they say yes.
Choose 2 aesthetic elements.
- Darkness deeper than you expected
- A bridge from this world to the next
- Petroglyphs
- Countless fungi
- The voice of faraway winds
- A cautious hermit
- Something else of your own invention
Choose 1 folklore about this place.
- The Tapping On The Walls
- The First Art And The Stories It Tells
- The Sleeping God At The Bottom Of The World
- Something else of your own invention
CommuneGuest
A commune is a place of community and cooperation, where everyone knows each other and everyone pitches in to help.
This place can always:
- Describe a rhythm of everyday life that feels both unusual and familiar.
- Show conflicts between members of the community, and attempts to solve them through communication and understanding.
- Give someone a token for helping another without knowing if they’ll get anything in return.
Choose 2 aesthetic elements.
- Large gatherings with constant chatter
- Signs of past violence
- Eclectic community gardens
- Tools, clothing, and/or architecture that doubles as art
- Friendships with gods forgotten by most
- Children running about
- Something else of your own invention
Choose 1 folklore about this place.
- The Legendary Hero Of The Rebellion Who Retired Here
- The Last Vestiges Of An Ancient Tongue
- The Stolen Cornucopia
- Something else of your own invention
DesertDesolate
A desert is an empty place, without any of what you want or need.
This place can always:
- Describe the emptiness of the world.
- Show someone lost and wandering.
- Tell someone the path will be longer and more treacherous than they thought, and give them a token.
Choose 2 aesthetic elements.
- Sand that goes on forever
- Floating pillars of stone
- A bitter chill
- The harsh sun
- The horizon line
- A starving pilgrim with murky intentions
- Something else of your own invention
Choose 1 folklore about this place.
- The Ghost-Storm And The Lost Caravan
- The Opah Daemon’s Whispers To The Wandering Prophet
- The Impossible Rain
- Something else of your own invention
DhabaGuest
A dhaba is a rest stop for weary travelers, merchants, and caravans looking for a hot drink and a quick meal, no more, no less.
This place can always:
Ѭ Describe the energy of the roads Ѭ Spread nasty rumors from place to place Ѭ Ask: “Want something else to drink or eat?” Give them a token if they try something they’ve never had before.
Choose 2 aesthetic elements.
- A pile of dirty dishes
- A spicy meal, piping hot
- A torn awning
- Concrete tables and clay ovens
- A raucous family
- An inquisitive and gossiping merchant
- Something else of your own invention
Choose 1 folklore about this place.
- Hæth’s Best Cup Of Chai
- The King Who Walked The World
- The Dosa Eating Contest Of The Thirty- Three Thieves And The Ninety-Nine Knights
- Something else of your own invention
FarmComfortable
A farm is a place where people live unremarkable lives, deeply rooted in the turning of the seasons and the work that must be done.
This place can always:
- Describe the calm mundanity of everyday life.
- Reveal the thin margins people live on.
- Ask: “Hey, wanna help out?” Give them a token if they pitch in, in whatever way they can.
Choose 2 aesthetic elements.
- Rapscallions and merrymakers
- Crops as far as the eye can see
- Peaceful livestock
- Rusty overgrown weapons of war
- A house you once called home
- A childhood inspiration, now washed-up and pensive
- Something else of your own invention
Choose 1 folklore about this place.
- The Scarecrow That Walked Away
- The Rain of a Hundred Days
- The Apple-girl and Her Loving Parents
- Something else of your own invention
FieldVerdant
A field is a place to lie back, feel the breeze in your fur, and look up at the sky.
This place can always:
- Describe a gentle place to rest.
- Show someone looking for something lost.
- Ask: “Can we look at the clouds together?” Give them a token if they say yes.
Choose 2 aesthetic elements.
- Rustling grass
- A babbling brook
- A solitary tree
- Wild plants and herbs
- Mossy boulders
- A friendly shepherd and their flock
- Something else of your own invention
Choose 1 folklore about this place.
- The Lucky Shepherd’s Friend
- The Barrow-ghosts
- The Dance of the Flower Goddess
- Something else of your own invention
FurnaceSprawling
A furnace burns hot with the force of furious and creative fire.
This place can always:
- Describe the stifling heat.
- Raise tensions caused by intolerable conditions.
- Ask: “Will you forge what once was broken?” Give them a token if they try their best.
Choose 2 aesthetic elements.
- A seething, flaming forge
- Walls of iron tools
- Ornate glassworks
- A legendary blade, left unfinished
- An imaginative apprentice still learning the craft
- A mighty smith with a burning grudge
- Something else of your own invention
Choose 1 folklore about this place.
- The Eternal Forge And Its Iron Servants
- The Heavenblade And Its Construction
- The Binding Of The Slobbering God
- Something else of your own invention
GardenComfortable
A garden is a place where everyone has plenty and the world is overflowing with gifts.
When you arrive at this place, decide what it has in abundance.
This place can always:
- Describe the abundance all around us.
- Threaten the health and vitality of the abundance.
- Ask: “What do you need most right now?” Give them a token if they can’t find it here.
Choose 2 aesthetic elements.
- Trees overburdened with fruit
- Outrageously large gourds
- Prismatic butterflies
- Carefully-trimmed hedges
- Irrigating fountains
- A friendly soul unfamiliar with the hardship of the world
- Something else of your own invention
Choose 1 folklore about this place.
- The Peach Tree’s Prophetic Blossom
- The Old God in the Old Tree
- The Burning of the Corn Woman
- Something else of your own invention
GlacierGuest
A glacier is a vast sheet of white cold that will eventually cover everything in sight.
This place can always:
- Describe the lonely horizon.
- Raise tensions caused by the biting cold.
- Ask: “How can you stop the inevitable?” Give them a token if they make peace with it.
Choose 2 aesthetic elements.
- A wall of ice taller than the clouds
- Harsh and biting wind
- Glittering ice crystals
- Carved-in buildings
- Tumbled trees
- A friendly climbing guide
- Something else of your own invention
Choose 1 folklore about this place.
- The Moon Thief
- How The North Wind God Was Born
- The Water That Refuses To Freeze
- Something else of your own invention
GlenVerdant
A glen is a place overflowing with creatures and bugs, alive with movement and presence.
This place can always:
- Describe a world teeming with life.
- Show a conflict between wild creatures.
- Introduce a new buggy creature. Give someone a token if they engage with it as an equal.
Choose 2 aesthetic elements.
- Chittering mantises
- Cautious pillbugs
- Massive beetles
- Watchful caterpillars
- Soaring dragonflies
- A feral and remarkable creature that no one has seen for hundreds of years
- Something else of your own invention
Choose 1 folklore about this place.
- The Meadow of the Lightning Dancers
- The Last of the Monarch Butterflies
- The Day the Woods Walked
- Something else of your own invention
GraveyardLonely
A graveyard is a place of death, where the lost are buried.
This place can always:
- Describe the weight of the past.
- Show someone disrespecting the history of this place.
- Ask: “Will you tell us a story no one else could tell?” Give them a token if they do.
Choose 2 aesthetic elements.
- Scattered cairns
- Melted candles
- Gravestones
- Mysterious lights
- Deep and profound silence
- An old forgotten friend, now ‡dead
- Something else of your own invention
Choose 1 folklore about this place.
- The Candlelit Council And Their Warning
- The Day The Dead Danced With Us
- The Mist Rabbit And Her Rictus Grin
- Something else of your own invention
HallowVerdant
A hallow is a sacred place, where gods and mortals mingle.
When you arrive at this place, decide a rule that all must follow.
This place can always:
- Describe the gods that live here and their mystery.
- Offer someone the chance to break this place’s rules to make their life easier.
- Give someone a token when they bend over backwards to respect this place’s rules.
Choose 2 aesthetic elements.
- A well-tended shrine
- A worn-away mask
- Watchful eyes in the shadows
- An unexplainable miracle
- Forgotten offerings
- An old sturdy caretaker-priest
- Something else of your own invention
Choose 1 folklore about this place.
- The Miraculous Teachings of the Old Priest
- The Fifteen Sleeping Gods
- The Maiden and her Salmon-headed Daemon Love
- Something else of your own invention
HillockVerdant
A hillock is a place in the foothills of a great and looming presence.
This place can always:
- Describe what we stand in the shadows of.
- Show a threat that’s up ahead.
- Ask: “What are you worried lies up ahead?” and give them a token if they’re right.
Choose 2 aesthetic elements.
- A sheltered valley
- Strange piles of stones
- A deep gorge
- Scattered fragments of civilization
- Evidence of distant strangeness
- A quiet foreigner from higher-up
- Something else of your own invention
Choose 1 folklore about this place.
- The Goat Who Slept for a Hundred Years
- The Fallen Star and the Stories She Told
- The Hidden Treasure of the Hyena-king
- Something else of your own invention
IcehouseGuest
On a flat sheet of frozen water, the only protection from the wind and snow is a small warm shack that houses a handful of holes in the ice.
This place can always:
- Describe the warmth to be found within, in a hot fireplace, a steamy mug of cocoa, or simply the smile of a friend.
- Trap them inside with the threat of harsh conditions.
- Ask what chill follows them inside, and give them a token if it’s not something easily remedied.
Choose 2 aesthetic elements.
- A hole in the ice, with water gently bobbing up and down
- Icicles hanging from the roof, dripping from the heat and condensation
- Fish, freshly caught and quickly cooked
- Ice as far as the eye can see
- Someone to give you a steamy welcome
- Someone who’d rather wait outside
Choose 1 folklore about this place.
- The Lake That Never Thaws
- The Chickadee With The Worst Luck
- The Beaver Who’s Really Into Brewing Her Own Beer
- Something else of your invention
IslandLiminal
An island is a place kept secret and separate from the rest of the Hæth.
When you arrive at this place, decide what makes it feel different than what you’re used to.
This place can always:
- Describe the comfort of an isolated world.
- Show conflict caused by isolation.
- Give someone a token when they respect this place’s difference.
Choose 2 aesthetic elements.
- A concealed entrance
- A forbidden secret
- A hidden gem
- A looming god
- An inquisitive kid who has never seen the outside world
- A proper leader who is afraid of the outside world
- Something else of your own invention
Choose 1 folklore about this place.
- The Cave Where The Storms Stay At Night
- The First Survivor To Wash Ashore
- The Faith Of The White Dress
- Something else of your own invention
LabyrinthDesolate
A labyrinth is a tangled maze used to trick, imprison, and confuse.
This place can always:
- Describe the vast sprawl of the maze.
- Disorient and confuse those attempting to travel.
- Give someone two options, neither of which is correct, and give them a token.
Choose 2 aesthetic elements.
- Stone walls
- Tangled paths
- Unexpected hazards
- Chalk-marked directions
- A lost innocent at the heart of it all
- A heroic guide who might not be helpful
- Something else of your own invention
Choose 1 folklore about this place.
- The Crow Inventor And Her Wax Wings
- The Paths That Grow Of Their Own Accord
- The Ninety-Nine Wailing Minnow Daemons
- Something else of your own invention
LagoonVerdant
A lagoon is a place of contemplation, introspection, and self-reflection.
This place can always:
- Describe the water and all the tiny creatures that live in it.
- Make matters worse through people’s inaction.
- Ask: “What have you been thinking about lately?” and give them a token for their thoughts.
Choose 2 aesthetic elements.
- Mossy stones
- A hidden grotto
- A glorious waterfall
- A rare and mysterious flower
- A well-worn path
- A watchful creature who hides from the outside
- Something else of your own invention
Choose 1 folklore about this place.
- The Gifting of the Heavenblade
- The Teacher Who Lives Within the Rocks
- The Waterfall’s Broken Heart
- Something else of your own invention
LakeLiminal
A lake is a vast body of water that spans an overwhelming distance.
This place can always:
- Describe the beauty of the water.
- Wash something strange up on shore.
- Bring someone somewhere completely unexpected, and give them a token.
Choose 2 aesthetic elements.
- Huge churning waves
- Sandy coastline
- Flotsam and jetsam
- Striders darting across the surface
- Barnacle-covered rocks
- A nearby vessel you weren’t expecting to see
- Something else of your own invention
Choose 1 folklore about this place.
- The Kraken From The Deep
- The Salmon With Three Wishes
- The Hubris Of The Warthog Captain
- Something else of your own invention
LibraryGuest
A library is a place where everyone can learn and share more about the truths of their world, both inspiring and sorrowful, instructive and curious.
This place can always:
- Describe the atmosphere of knowledge and quiet contemplation.
- Show someone searching for something they do not know.
- Offer to help someone find or learn something. Give them a token if they accept, whether you know where the thing is or not.
Choose 2 aesthetic elements.
- Large, dusty tomes
- Piles of scrolls
- That lovely old-book smell
- A strange feeling of forbidden knowledge
- A studious yet mildly upsetting group of people
- A small order of strange, dutiful librarians
- Something else of your own invention
Choose 1 folklore about this place.
- The Book Of Lost Hymns
- The Tiger’s Last Possession
- The Poetry Explosion
- The Most Well-Hidden Word In The World
- Something else of your own invention
MaelstromDesolate
A maelstrom is a great and chaotic storm, full of winds and terrifying forces.
This place can always:
- Describe the storm that threatens us.
- Smash something against the rocks.
- Rip something away from someone, and give them a token.
Choose 2 aesthetic elements.
- Churning skies
- Howling winds
- Screeching wasps
- Bolts of lightning
- Flying debris
- A mighty god spotted only in brief moments
- Something else of your own invention
Choose 1 folklore about this place.
- The Fury Of The North Wind God
- The Lightning Dancers And Their Beautiful War
- The Queen Who Ripped A Hole In The World
- Something else of your own invention
MarketComfortable
A market is a place where near-anything can be traded and bartered, and where people from across the Hæth gather with supplies to exchange.
This place can always:
- Describe what you can find here.
- Reveal the consequences of theft.
- Offer someone something they want, at an affordable price. Give them a token if they refuse the offer.
Choose 2 aesthetic elements.
- Show-stopping livestock
- Foreign wares
- Confusing currencies
- Antique relics
- Distant smells
- A familiar crafty merchant
- Something else of your own invention
Choose 1 folklore about this place.
- The Eel Daemon and the Lutist
- The Crow and the Thirty-three Thieves
- The Golden King and How He Lost His Heart
- Something else of your own invention
MetropolisSprawling
A metropolis is a place where a lot of people live and where many communities sit side-by-side.
This place can always:
- Describe the diversity and variety of people.
- Show conflict between differing needs and worldviews.
- Tell someone they’re lost, and give them a token.
Choose 2 aesthetic elements.
- Tall ramshackle apartments
- Curving arches
- Cobblestone streets
- Laundry hanging from windows
- More people than you’ve ever met before
- The enclave of a community you’re proud to consider yourself part of
- Something else of your own invention
Choose 1 folklore about this place.
- The Truce Of The Three Gods
- The Night-Goat Of Vermilion Street
- The Giant Scorpions In The Sewer
- Something else of your own invention
MineGuest
A mine is a shaft deep into the earth, digging up all manner of things.
This place can always:
- Describe the dark and musty air.
- Show things long hidden under the surface.
- Ask someone: “Do you want to go deeper?” Give them a token if they descend into the earth.
Choose 2 aesthetic elements.
- Wooden support beams
- A creaking lift
- Mineral deposits
- The hot breath of heavy labor
- Soft lantern light
- A resolute foreman
- Something else of your own invention
Choose 1 folklore about this place.
- The Old Daemon Which Slumbers In The Dark
- How The Child Lost His Way
- The Last Gleam Of Sunlight
- Something else of your own invention
MirageLonely
A mirage is a place that doesn’t really exist.
This place can always:
- Describe something too good to be true.
- Show someone lost in their folly.
- Decide if something in front of someone is real, and then ask: “Do you believe what you see?” Give them a token if they’re wrong.
Choose 2 aesthetic elements.
- Too-vivid flowers
- Too-shining ramparts
- Too-verdant plantlife
- Too-satisfying food
- Too-beautiful music
- Too-friendly memory of a person
- Something else of your own invention
Choose 1 folklore about this place.
- The Palace Of The Saccharine Dead
- The City Of Restless Dreams
- The Emperor’s False Promise To His Adoring Lover
- Something else of your own invention
MirrorLonely
A mirror is a place that reflects you back onto yourself.
This place can always:
- Describe what looks back.
- Reflect back something someone didn’t want to see.
- Ask: “What is it about your reflection that unnerves you?” and give them a token.
Choose 2 aesthetic elements.
- Glassy water
- Salt flats
- Perfect calmness
- Scratches in the reflection
- The sensation of an unfinished world
- Your doppelganger
- Something else of your own invention
Choose 1 folklore about this place.
- The March Of The Countless Footsteps
- The Ghost Whose Name Cannot Be Spoken
- The Very Edge Of The World Itself
- Something else of your own invention
MistGuest
A mist is a quiet, close place that conceals itself and those that travel through it.
This place can always:
- Describe the damp and grey.
- Part to reveal something chilling.
- Hide something important from someone, and give them a token.
Choose 2 aesthetic elements.
- A warm, directionless twilight
- Cold walls pressing in
- An empty sky
- Beams of cutting light
- Swirling shapes, like other travelers
- The sensation of being stalked
- Something else of your own invention
Choose 1 folklore about this place.
- The Envious Hare And The Treasure-lights
- The Ancient Cairn At The Heart Of The Mist
- The Lost Travellers’ Hidden Festival
- Something else of your own invention
MonasteryComfortable
A monastery is a place where a community gathers to learn from the past and cultivate answers to the complicated questions of the world.
This place can always:
- Describe the rhythm of daily life.
- Show tensions caused by generational divides.
- Ask: “Are you willing to wait to get the answer you seek?” Give them a token if they’re here to wait. Do not tell them the answer either way.
Choose 2 aesthetic elements.
- The hermit’s cottage
- Booming bells
- A simple herb garden
- Scriptorium filled with knowledge
- Underground catacombs
Choose 1 folklore about this place.
- The Generous Mentor and Her Betrayal
- The Janitor and the Secret Lessons He Taught
- The Alabaster Monk
- Something else of your own invention
MoorLonely
A moor is a quiet place, where sharp winds whistle through a stretched-out landscape.
This place can always:
- Describe what makes someone feel lonely.
- Hint at something eerie.
- Ask: “What weighs on your mind?” Give them a token if they give a satisfying answer.
Choose 2 aesthetic elements.
- Distant wasp-caws
- Patches of wetland
- A thin mist
- Gnarled trees
- A shiver down your back
- A nervous teen sneaking away for their love
- Something else of your own invention
Choose 1 folklore about this place.
- The Devil-Dog And Its Prey
- The Heron And Her Murdered Lover
- The Lost Army Of The First Queen
- Something else of your own invention
MountainDesolate
A mountain is a place where the earth meets the sky.
This place can always:
- Describe what can be seen from way up here.
- Show someone pushed to desperate extremes.
- Isolate someone from everyone else, and give them a token.
Choose 2 aesthetic elements.
- Sharp cliffs
- A treacherous path
- A lonely flower
- A sign someone was here once
- An even higher summit
- A cautious creature hiding just out of sight
- Something else of your own invention
Choose 1 folklore about this place.
- The Elk King Feasting Beneath The Hills
- The North Wind God And What He Taught Us
- Where The Gentle Giants Fought
- Something else of your own invention
NurseryGuest
A nursery is a place where the young and vulnerable are cared for.
This place can always:
- Describe what is fragile and young.
- Reveal what threatens the safety of the innocent.
- Give someone a token when they stop to care for the vulnerable.
Choose 2 aesthetic elements.
- A song to help one grow
- Soft light settling into dark places
- The tools of a caretaker
- The restless young
- A memory frozen in time
- The nervous keeper who is overwhelmed by responsibility
Choose 1 folklore about this place.
- The River Mother And His Many Children
- The Flower Mouse And The Secret Garden
- The Eyes That Always Watch In The Dark
- Something else of your own invention
OrchardGuest
An orchard is a place that can provide endless bounty through care and effort.
This place can always:
- Describe the rows and growth of the trees
- Show a tree that bears inedible fruit.
- Have a struggling stranger ask for help. Give a token if you provide it.
Choose 2 aesthetic elements.
- A tree overtaken by coddling moths
- A row of ancient trees, all nearly 30 feet in height
- An overwhelming patience
- A tune carried by the wind
- A cidery, tended by a ‡ frantic badger
- A cheerful family, filling their cart
- Something else of your own invention
Choose 1 folklore about this place.
- The Fox Who Taught Himself To Climb
- The Root Graft Cut By The Heavenblade
- The Ravenous Scarecrow
- Something else of your own invention
PalaceSprawling
A palace is a place ruled by power. It is beautiful, yet empty.
When you arrive at this place, decide who claims to rule it, and who really rules it.
This place can always:
- Describe the stunning splendor of the world.
- Show the aftermath of a conflict between its two rulers.
- Ask: “What here makes you feel small?” and give them a token.
Choose 2 aesthetic elements.
- Glorious halls
- Many colorful flags
- Resounding trumpets
- A crystal crown
- A gleaming throne
- The young and ‡royal heir dreaming of freedom
- Something else of your own invention
Choose 1 folklore about this place.
- The Throne Of Crystal And Its Many Lies
- The King Who Killed A God
- The Crumbling Dynasty Of The Floating Mountain
- Something else of your own invention
PierGuest
Past where the land ends but not all the way out to sea, it’s an idle place between places where folks meet to talk, fish, or just watch the waves.
This place can always:
- Ask someone what they find soothing about this place, and give them a token.
- Describe a small handful of people with lines in the water and chatter on their tongues.
- Squander time that may better be spent elsewhere.
Choose 2 aesthetic elements.
- Circling dragonflies
- Rattling boards and a gentle sway beneath your feet
- A chilly breeze and a hot sun
- Stinky tackleboxes
- Someone you know you’ve seen before, but whose name you’ve forgotten
- An ancient heron, hucking gobs of nightcrawlers into the water
- Something else of your own invention
Choose 1 folklore about this place.
- The Ancient Daemon Who Lives In The Depths
- The Antelope Who Waits For His “Brother” Every Week
- A Mysterious Stranger With One White Eye Who Caught The Record Catfish Last Year
- Something else of your invention
PortLiminal
A port is the gateway through which the whole world opens up to you.
This place can always:
- Describe the ships and where they go.
- Show the dangers of a fragile lifestyle.
- Ask: “Can I take you somewhere you’ve never been before?” Give them a token if they accept.
Choose 2 aesthetic elements.
- Chunky barges
- Hot air balloons
- Jetties and docks
- Fidgeting hoppers
- Smug captains
- An adventurous buddy you once wandered the world with
- Something else of your own invention
Choose 1 folklore about this place.
- The Headless Spirit Of The Dockyard
- The Boat That Would Not Sink
- The Eastern Mist And The Trouble It Brings
- Something else of your own invention
RoadLiminal
A road is a place that exists for traveling through.
This place can always:
- Describe something passing by.
- Keep someone from getting where they’re trying to go.
- Push someone forward, and give them a token.
Choose 2 aesthetic elements.
- Cairns along the path
- Litter in the gutters
- A lively waterway
- Grooves in the ground
- A friendly caravan
- An old relaxed comrade heading in a different direction
- Something else of your own invention
Choose 1 folklore about this place.
- The Day The Hounddog Met His Double
- The Possum Made Of Mist
- The Pact Of The Crossroads Shrine
- Something else of your own invention
Root CellarGuest
A root cellar is a place that with careful planning in times of bounty can provide during the meaner seasons
This place can always:
- Describe the fruits and vegetables that are being stored.
- Show something that at this rate won’t last the winter.
- Have someone worried over the stores. Gain a token if you give up your share.
Choose 2 aesthetic elements.
- A heavy door and stacked stone walls built in the side of a hill
- The cold smell of pressed dirt floors and stagnant air
- Dried herbs hanging from the low, low ceiling
- Wooden steps leading into a deep and vast darkness
- A nebbish ‡ nervous mole taking inventory by candlelight
- A satiated but guilty chickadee cowering in the corner
- Something else of your own invention
Choose 1 folklore about this place.
- The Mournful Waltz of the Apple Maggots
- The Shivering Child God Who Guards Against Rot
- The One That Lives Beneath the Stairs
- Something else of your own invention
RuinDesolate
A ruin is a once-gleaming place that has fallen into disrepair and collapse.
This place can always:
- Describe what used to be here before.
- Show consequences for the actions of the past.
- Ask: “Do you know what once mattered here?” Give them a token if they don’t.
Choose 2 aesthetic elements.
- Crumbling pillars
- Fragments of pottery and bone
- Abandoned blades
- Monuments to arrogance
- The foundations of something massive
- The last ‡grieving survivor of an ancient time
- Something else of your own invention
Choose 1 folklore about this place.
- The Snowblanket Estate Of The Last Great Empress
- The Crypt Of The Dragons
- The Desecrated Temple Of The Slobbering God
- Something else of your own invention
ShantytownGuest
A shantytown is a rare place in the shadow of wealth, where life is a daily struggle and your home is not your own.
This place can always:
- Describe the monotony and alienation of everyday life, as well as the love and joy that blooms despite it.
- Show the entangled webs that trade create, and those caught in the threads and ignored.
- Offer an easy gain that will hurt only strangers. Give someone a token if they refuse the offer and find another way.
Choose 2 aesthetic elements.
- Smog and ash
- Wealth and extravagance juxtaposed with poverty and desolation
- Small but meaningful gifts and celebrations
- Clandestine meetings late at night, discussing injustice and proposing action
- Transgressive art, beautiful and entirely new
- Repeated sayings that have lost their meaning
- Something else of your own invention
Choose 1 folklore about this place.
- The Coming Return Of The Orchid-Goddess
- The Blood-Sucking Monster That Owns The Land
- The Wishing Star
- Something else of your own invention
ShipGuest
A ship is a place that carries people, goods and ideas on its back towards a set destination.
This place can always:
- Describe the very tip of something, a way out and off course.
- Show us someone’s longing.
- Take away someone’s privacy, freedom, or vigor, and give them a token.
Choose 2 aesthetic elements.
- Rickety planks
- Clean white canvas
- Scars from old cannonfire
- Clacking gears and churning engines
- A rowdy crew, full of vinegar
- A sombre captain, worth their salt
- Something else of your own invention
Choose 1 folklore about this place.
- The Figurehead Of The Old Seabird, And Her Ghost
- The Outlandish Rumors About The Place We’re Headed
- The Thousand And One Ways To Jinx A Voyage
- Something else of your own invention
ShoreGuest
A shore is a liminal place where daily life ebbs and flows with the tide.
This place can always:
- Describe the contrast between opposite forces.
- Show the tide beginning to turn.
- Take someone far out of their element and give them a token.
Choose 2 aesthetic elements.
- Driftwood, bleached by sun and salt
- Signs of the impending tide
- Flotsam and jetsam scattered far and wide
- The voice of the waves
- Little pockets of thriving life
- The high-tide line, off in the distance
- A cheerful castaway who has built a new life amidst the wreckage
- Something else of your own invention
Choose 1 folklore about this place.
- How The Mouse Maiden’s Song Held Back The Tide
- The Drowned Palace Of The North Wind God, Lost Beyond The Horizon
- The Day The Waves Caught Fire
- Something else of your own invention
ShrineGuest
A shrine is a place that houses those unseen until sought out, gods big and small, cared for or forgotten.
This place can always:
- Describe the hopes of a people.
- Show the desperation of those in need.
- Give someone a token when they show vulnerability at the altar.
Choose 2 aesthetic elements.
- Colorfully draped garlands
- Figures carved into stone
- A box of donations
- A flame flickering and dancing
- An open sanctum, hallowed and sacred
- Overgrown grass and blacked statues
- Something else of your own invention
Choose 1 folklore about this place.
- The Home Of The Homeless God
- The Trickster Daemon’s Final Game
- The Beating Heart Of The Flame Goddess
- Something else of your own invention
SwampVerdant
A swamp is a place where the air is as thick as the mud.
This place can always:
- Describe the heaviness of the world.
- Show tension caused by stagnation.
- Bog someone down, and give them a token.
Choose 2 aesthetic elements.
- Muck and mire
- A pungent stench
- A heavy fog
- Wriggling worms
- A sinking feeling
- A cunning and tricksy spirit offering to help
- Something else of your own invention
Choose 1 folklore about this place.
- The Treacherous Lights Deep In The Dark
- The Traveling Bog
- The Shrewish Witch And Her Magic Cabin
- Something else of your own invention
TavernLiminal
A tavern is a place of simple comfort, often settled into while on the journey from one land to the next.
This place can always:
- Describe a small comfort.
- Sow confusion amongst the disoriented.
- Offer someone comfort and amenities, at a price. Give them a token if they refuse your offer.
Choose 2 aesthetic elements.
- Dry places to sleep
- Huge fireplace with a big pot of stew
- Barrels and barrels of mead
- Great hall jam-packed with layabouts
- Bar rat with a secret identity
- A cheerful innkeep who you once called family
- Something else of your own invention
Choose 1 folklore about this place.
- The Night The Old King Drank Here
- The Cat With The Magic Ale
- How The Old Wombat Outdrank The Slobbering God
- Something else of your own invention
TowerComfortable
A tower is a place that reaches so high up to the sky that it feels like it scrapes against the clouds.
This place can always:
- Describe something very small and far away.
- Spread concern around structural stability.
- Make someone dizzy or disoriented, and give them a token.
Choose 2 aesthetic elements.
- Narrow barely-stable entrance
- Winding staircase all the way to the top
- Shining light warning of danger
- Roosting moths in the rafters
- Not enough space for all the clutter
- A Grieving soul responsible for keeping everything in working order
- Something else of your own invention
Choose 1 folklore about this place.
- The Observatory of the Lightning Dancers
- The First of the Moth-towers
- The Ghost That Walks the Stairs
- Something else of your own invention
UniversitySprawling
A university is a place where many gather to learn from ancient texts.
This place can always:
- Describe the vast amount of knowledge still left to learn.
- Show conflict between differing philosophies or viewpoints.
- Ask: “Do you want to learn a difficult or painful truth?” Give them a token if they listen.
Choose 2 aesthetic elements.
- Grassy campus quad
- Too-small dormitories
- Vast banquet hall with many long tables
- Statues of the founders in all their glory
- An inquisitive and hopeful kid who doesn’t want to be here
- A •witchy professor whom you once called a mentor
- Something else of your own invention
Choose 1 folklore about this place.
- The Founders And Their Petty Squabbles
- The Forbidden Society Of The Theatre Hall
- That One Prank That Got Far Too Out Of Hand
- Something else of your own invention
WasteDesolate
A waste is a place that life has abandoned.
This place can always:
- Describe the barren earth.
- Keep something from growing or changing.
- Ask: “What do you see here that breaks your heart?” and give them a token.
Choose 2 aesthetic elements.
- Dead trees
- Tiny struggling saplings
- Dull skies
- Craters blasted in the ground
- Wisps of smoke
- A fragile people wandering the lonely world
- Something else of your own invention
Choose 1 folklore about this place.
- The Curse Of The Lonely King
- The Corpse Of The Slobbering God Itself
- Where The Apocalypse Will Someday Ignite
- Something else of your own invention
WildernessLonely
A wilderness is a place that holds nature close to its heart, closer than any mortal that dwells within.
This place can always:
- Describe something massive, sublime, and uncaring.
- Show the challenges caused by living with nature.
- Say: “Get out of the way!” and give everyone who does a token. Describe what enormous thundering force nearly strikes them down.
Choose 2 aesthetic elements.
- Tangled undergrowth
- Trees older than any empire
- Something bigger than you’ve ever imagined
- Territorial bugs
- A pristine waterfall
- A creature assumed to be extinct
- Something else of your own invention
Choose 1 folklore about this place.
- The God Of All The Forests
- The Forest Spirits And Their Mockery
- The Song At The Heart Of All Things
- Something else of your own invention
WorkshopComfortable
A workshop is a place where fine crafts and wares are created and given life, and where people value their ability to breathe life into art.
This place can always:
- Describe the process of creation.
- Show conflict between expectations and demand.
- Give someone a token if they work hard and sweat over their creation.
Choose 2 aesthetic elements.
- A whirring loom
- A chugging factory
- A work song
- An important supply line
- A cunning kid too young to be working
- An imaginative craftsperson who made one of your treasures
- Something else of your own invention
Choose 1 folklore about this place.
- The Crafter Who Made Herself a Bride
- The Potter and the Goddess
- The Neverending Tapestry
- Something else of your own invention