Wanderhome: Natures
Amusement ParkGuest

An amusement park is a place full of noise and colour, where distraction and levity abounds.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

BathhouseGuest

A bathhouse is a place of indulgent relaxation and purification. When you arrive at this place, decide what indulgences are clearly on display here.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

BattlefieldGuest

A battlefield is a devastated place, haunted by the memory of violence and tragedy.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

BridgeLiminal

A bridge is a passage from one place to the next.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

CarnivalSprawling

A carnival is a place full of celebration, decadence, and excitement.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

CastleSprawling

A castle is a place designed to keep everything else far outside its walls.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

CaveLonely

A cave is a place fundamentally connected to the core of the earth, its wisdom, and its tenebrous secrets.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

CommuneGuest

A commune is a place of community and cooperation, where everyone knows each other and everyone pitches in to help.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

DesertDesolate

A desert is an empty place, without any of what you want or need.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

DhabaGuest

A dhaba is a rest stop for weary travelers, merchants, and caravans looking for a hot drink and a quick meal, no more, no less.

This place can always:

Ѭ Describe the energy of the roads Ѭ Spread nasty rumors from place to place Ѭ Ask: “Want something else to drink or eat?” Give them a token if they try something they’ve never had before.

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

FarmComfortable

A farm is a place where people live unremarkable lives, deeply rooted in the turning of the seasons and the work that must be done.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

FieldVerdant

A field is a place to lie back, feel the breeze in your fur, and look up at the sky.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

FurnaceSprawling

A furnace burns hot with the force of furious and creative fire.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

GardenComfortable

A garden is a place where everyone has plenty and the world is overflowing with gifts.

When you arrive at this place, decide what it has in abundance.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

GlacierGuest

A glacier is a vast sheet of white cold that will eventually cover everything in sight.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

GlenVerdant

A glen is a place overflowing with creatures and bugs, alive with movement and presence.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

GraveyardLonely

A graveyard is a place of death, where the lost are buried.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

HallowVerdant

A hallow is a sacred place, where gods and mortals mingle.

When you arrive at this place, decide a rule that all must follow.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

HillockVerdant

A hillock is a place in the foothills of a great and looming presence.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

IcehouseGuest

On a flat sheet of frozen water, the only protection from the wind and snow is a small warm shack that houses a handful of holes in the ice.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

IslandLiminal

An island is a place kept secret and separate from the rest of the Hæth.

When you arrive at this place, decide what makes it feel different than what you’re used to.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

LabyrinthDesolate

A labyrinth is a tangled maze used to trick, imprison, and confuse.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

LagoonVerdant

A lagoon is a place of contemplation, introspection, and self-reflection.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

LakeLiminal

A lake is a vast body of water that spans an overwhelming distance.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

LibraryGuest

A library is a place where everyone can learn and share more about the truths of their world, both inspiring and sorrowful, instructive and curious.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

MaelstromDesolate

A maelstrom is a great and chaotic storm, full of winds and terrifying forces.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

MarketComfortable

A market is a place where near-anything can be traded and bartered, and where people from across the Hæth gather with supplies to exchange.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

MetropolisSprawling

A metropolis is a place where a lot of people live and where many communities sit side-by-side.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

MineGuest

A mine is a shaft deep into the earth, digging up all manner of things.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

MirageLonely

A mirage is a place that doesn’t really exist.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

MirrorLonely

A mirror is a place that reflects you back onto yourself.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

MistGuest

A mist is a quiet, close place that conceals itself and those that travel through it.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

MonasteryComfortable

A monastery is a place where a community gathers to learn from the past and cultivate answers to the complicated questions of the world.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

MoorLonely

A moor is a quiet place, where sharp winds whistle through a stretched-out landscape.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

MountainDesolate

A mountain is a place where the earth meets the sky.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

NurseryGuest

A nursery is a place where the young and vulnerable are cared for.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

OrchardGuest

An orchard is a place that can provide endless bounty through care and effort.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

PalaceSprawling

A palace is a place ruled by power. It is beautiful, yet empty.

When you arrive at this place, decide who claims to rule it, and who really rules it.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

PierGuest

Past where the land ends but not all the way out to sea, it’s an idle place between places where folks meet to talk, fish, or just watch the waves.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

PortLiminal

A port is the gateway through which the whole world opens up to you.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

RoadLiminal

A road is a place that exists for traveling through.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

Root CellarGuest

A root cellar is a place that with careful planning in times of bounty can provide during the meaner seasons

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

RuinDesolate

A ruin is a once-gleaming place that has fallen into disrepair and collapse.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

ShantytownGuest

A shantytown is a rare place in the shadow of wealth, where life is a daily struggle and your home is not your own.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

ShipGuest

A ship is a place that carries people, goods and ideas on its back towards a set destination.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

ShoreGuest

A shore is a liminal place where daily life ebbs and flows with the tide.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

ShrineGuest

A shrine is a place that houses those unseen until sought out, gods big and small, cared for or forgotten.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

SwampVerdant

A swamp is a place where the air is as thick as the mud.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

TavernLiminal

A tavern is a place of simple comfort, often settled into while on the journey from one land to the next.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

TowerComfortable

A tower is a place that reaches so high up to the sky that it feels like it scrapes against the clouds.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

UniversitySprawling

A university is a place where many gather to learn from ancient texts.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

WasteDesolate

A waste is a place that life has abandoned.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

WildernessLonely

A wilderness is a place that holds nature close to its heart, closer than any mortal that dwells within.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.

WorkshopComfortable

A workshop is a place where fine crafts and wares are created and given life, and where people value their ability to breathe life into art.

This place can always:

Choose 2 aesthetic elements.

Choose 1 folklore about this place.