Armour
Armour Type | Protection | TL | Rad | kg | Cost | Required Skill |
---|
Jack | +1 | 1 | — | 2 | Cr50 | None |
Mesh | +2 | 6 | — | 3 | Cr150 | None |
Cloth | +5 | 7 | — | 7 | Cr250 | None |
| +8 | 10 | — | 3 | Cr500 | None |
Flak Jacket | +3 | 7 | — | 8 | Cr100 | None |
| +5 | 8 | — | 6 | Cr300 | None |
Reflec | +10 (vs. lasers only) | 10 | — | 1 | Cr1500 | None |
Ablat | +1 (+6 vs. lasers) | 9 | — | 2 | Cr75 | None |
Combat Armour | +13 | 10 | 85 | 20 | Cr96,000 | Vacc Suit 1 |
| +17 | 12 | 145 | 16 | Cr88,000 | Vacc Suit 0 |
| +19 | 14 | 180 | 12 | Cr160,000 | Vacc Suit 0 |
Vacc Suit | +4 | 8 | 15 | 28 | Cr12,000 | Vacc Suit 1 |
| +8 | 10 | 60 | 12 | Cr10,000 | Vacc Suit 0 |
| +10 | 12 | 90 | 8 | Cr20,000 | Vacc Suit 0 |
Hostile Environment Vacc Suit | +8 | 9 | 75 | 40 | Cr24,000 | Vacc Suit 1 |
| +9 | 10 | 90 | 30 | Cr20,000 | Vacc Suit 1 |
| +14 | 13 | 170 | 20 | Cr40,000 | Vacc Suit 0 |
| +15 | 14 | 185 | 10 | Cr60,000 | Vacc Suit 0 |
Battle Dress | +22 | 13 | 245 | 100¹ | Cr200,000 | Vacc Suit 2 |
| +25 | 14 | 290 | 100¹ | Cr220,000 | Vacc Suit 1 |
¹As powered armour, battle dress supports its own weight.
Armour Options
Armour Options | TL | Cost | Info |
---|
Chameleon, IR | 12 | Cr5000 | Full-body, DM-4 to detect with sensors |
Chameleon, Vislight | 13 | Cr50,000 | Full body, DM-4 to spot |
Computer Weave | 10 | Cr500 | Adds Computer/0 to armour |
| 11 | Cr1000 | Adds Computer/1 to armour |
| 13 | Cr5000 | Adds Computer/2 to armour |
Extended Life Support | 10 | Cr10,000 | Adds 18 hours of oxygen |
Eye Protection | 6 | Cr50 | Guards against blinding effects of lasers; included at TL9+ |
Grav Assist | 12 | Cr110,000 | Adds grav belt functionality |
| 15 | Cr120,000 | Lasts longer |
Magnetic Grapples | 8 | Cr100 | Enables normal movement in artificial gravity |
Medikit | 10 | Cr5000 | Applies first aid (Medic 3) when END reaches 0; can administer Fast Drug |
| 11 | Cr10,000 | Can inject combat drugs and metabolic accelerators |
Self-Sealing | 11 | Cr2000 | Repairs minor damage (not ablat) |
Smart Fabric | 10 | Cr1000 | Resists stains and dirt |
Thruster Pack | 9 | Cr2000 | Manuever in zero-gravity; Athletics (dexterity) |
| 12 | Cr14,000 | Gives 0.1G acceleration for up to 48 hours |
| 14 | Cr20,000 | Smaller version of TL12 |
Augments
Augment | Improvements | TL | Cost |
---|
Cognitive Augmentation | INT +1 | 12 | Cr500,000 |
| INT +2 | 14 | MCr1 |
| INT +3 | 16 | MCr5 |
Dexterity Augmentation | DEX +1 | 11 | Cr500,000 |
| DEX +2 | 12 | MCr1 |
| DEX +3 | 15 | MCr5 |
Endurance Augmentation | END +1 | 11 | Cr500,000 |
| END +2 | 12 | MCr1 |
| END +3 | 15 | MCr5 |
Enhanced Vision | Binoculars, IR/Light Intensification | 13 | Cr25,000 |
Neural Comm | Audio only | 13 | Cr25,000 |
| Audio and visual, Computer/0 | 12 | Cr5000 |
| Multiple forms of data, Computer/1 | 14 | Cr20,000 |
Skill Augmentation | Skill DM+1 | 12 | Cr50,000 |
Strength Augmentation | STR +1 | 11 | Cr500,000 |
| STR +2 | 12 | MCr1 |
| STR +3 | 15 | MCr5 |
Subdermal Armour | Protection +1 | 10 | Cr50,000 |
| Protection +3 | 11 | Cr100,000 |
Wafer Jack | Capacity Bandwidth/4 | 12 | Cr10,000 |
| Capacity Bandwidth/8 | 13 | Cr15,000 |
Communications
Radio Transceivers | Mass | Range | Cost |
---|
TL5 | 20kg | 5km | Cr225 |
TL5 | 70kg | 50km | Cr750 |
TL5 | 150kg | 500km | Cr1500 |
TL5 | 300kg | 5,000km | Cr15,000 |
TL8 | — | 50km | Cr75 |
TL9 | — | 500km | Cr500 |
TL9 (Computer/0) | — | 2,500km | Cr50,000 |
TL10 (Computer/0) | — | 500km | Cr250 |
TL12 (Computer/0) | 1kg | 10,000km | Cr1000 |
TL13 (Computer/1) | — | 1,000km | Cr250 |
TL14 (Computer/1) | — | 3,000km | Cr500 |
Laser Transceivers | Mass | Range | Cost |
---|
TL9 (Computer/0) | 1.5kg | 500km | Cr2500 |
TL11 (Computer/0) | 0.5kg | 500km | Cr1500 |
TL13 (Computer/1) | — | 500km | Cr500 |
Devices | TL | Features | Cost |
---|
Bug | 5 | Audio only | Cr50 |
| 7 | Audio or Visual | Cr100 |
| 9 | Audio or Visual or Data | Cr200 |
| 11 | Audio/Visual/Data | Cr300 |
| 13 | Audio/Visual/Data/Bioscan | Cr400 |
| 15 | Audio/Visual/Data/Bioscan/Computer/1 | Cr500 |
Commdot | 10 | Hands-free mic/speaker/transmitter | Cr10 |
Mobile Comm | 6 | Audio only | Cr50 |
| 8 | Audio and visual, Computer/0 | Cr150 |
| 10 | Multiple forms of data, Computer/1 | Cr500 |
Medical & Care Supplies
Supplies | TL | Mass | Cost | Effect |
---|
Cryoberth | 10 | 200kg | Cr50,000 | |
Medikit | 8 | 1kg | Cr1000 | |
| 10 | 1kg | Cr1500 | DM+1 on Medic checks for first aid |
| 12 | 1kg | Cr5000 | DM+2 on Medic checks for first aid |
| 14 | 0kg | Cr10,000 | DM+3 on Medic checks for first aid |
Drugs | TL | Cost/dose | Effect |
---|
Anagathics | 15 | Cr20,000 | Slow user’s aging process |
Anti-rad | 8 | Cr1000 | Applied before or within 10 min, absorbs up to 100 rads (once per day) |
Combat Drugs | 10 | Cr1000 | DM+4 Initiative, free Reaction, -2 damage; kicks in 20 seconds (3 rounds), lasts 10 minutes; leaves Fatigued |
Fast Drug | 10 | Cr200 | ”Hibernation”, slows metabolic rate 1/60 |
Medicinal Drugs | 5+ | Cr5–5000 | Vaccines, antitoxins, antibiotics; require Medic skill |
Metabolic Accelerator | 10 | Cr500 | DM+8 Initiative, two free Reactions; kicks in 45 seconds, lasts 10 minutes; leaves 2D damage and Fatigued |
Panaceas | 8 | Cr200 | Allows Medic check as 0 for infection or disease |
Slow Drug | 11 | Cr500 | Only safe within medical facility, month of healing in a day |
Stims | 8 | Cr50 | Relieve Fatigue, but take one point of cumulative damage |