The Comae Engine

Skills

FocusPrimary (1)Secondary (2)Tertiary (4)Remaining
Without Focus70%50%30%5%
With Focus50%*30%*30%5%

* When using a Focus (an area of expertise within a Skill), add +20% to these three skill values.

Tags

Conflict Pools

Allocate the following four values to the Conflict Pools: 16, 14, 12, 10.
Alternatively, roll 2d6+6 for each Conflict Pool.

Luck Points

Most characters have 2 Luck Points, and can spend them to:

Careers

Detective
Awareness //Perception, Combat, Social //Influence
Tags: #Secret ID, #Headquarters

Doctor
Science //Medicine, Awareness //Perception, Social
Tags: #High Society, #Lab

Archeologist
Knowledge //Research, Knowledge //History, Awareness //Perception
Tags: #Contact, #Lab

Criminal
Combat, Cunning, Move //Athletics
Tags: #Streetwise, #Contact

Journalist
Knowledge //Language, Knowledge //Research, Social
Tags: #Contact, #Pass

Pilot
Tech //Pilot, Willpower, Knowledge //Navigation
Tags: #Auspicious and choose: #Streetwise or #High Society

Scientist
Science, Awareness //Perception, Tech
Tags: #Circle (Scientific Society), #Lab

Soldier
Combat, Cunning //Stealth, Move //Athletics
Tags: #Circle (Military Intelligence), #Gear

Dilettante
Science, Social, Knowledge //Research
Tags: #Contact, #Wealth

Character Improvement

At the end of a session, each PC gets 1d4+1 to raise one skill.
If they played according to their Willpower Foces, add a second experience roll.
A new Focus costs four experience rolls; a new Tag costs six experience rolls.

Bonuses and Penalties

A Helping Hand: Add +10% for one assisting PC with the right skill, +5% for the second, +2% for the third.