Unarmed Attack: d4 Damage.
Arms
Crude Weapons (£10 melee/£50 ranged): Bulky, d6 Damage.
Streetgun, pitchfork, felling axe, crossbow, club, etc.
Hand Weapons (£50 melee/£200 ranged): d6 Damage.
Pistol, dagger, sword, baton, etc.
Field Weapons (£100 melee/£500 ranged): Bulky, d8 Damage.
Rifle, claymore, polearm, etc.
Noble Weapons (£500 melee/£1k ranged): d8 Damage.
Duelling pistol, fine rapier, electric baton, etc.
Shock Guns (£1k): d6 Blast, Bulky.
Flamethrower, scattergun, acid gun, etc.
Support Guns (£5k): d8 Blast, Bulky.
Machine guns, bomb launchers, etc.
Barrage Artillery (£20k): d10 Blast, Stationary.
Mortars, flak guns, etc.
Heavy Guns (£50k): d12 Damage, Stationary.
Naval cannons, howitzers, etc.
Armor
Modern Armor (£1k): Armor 1.
Crude Armor (£500): Armor 1, Bulky.
Shield (£200): +1 Armor, Bulky.
Explosives
Grenade (£100): d8 Blast.
Bomb (£200): d10 Blast.
Flashbomb (£100): Momentarily blinds anyone that fails a DEX Save.
Firebomb (£50): Sets an area alight. All inside take d6 Damage each round until extinguished.
Smokebomb (£100): Fills a room with smoke. Attacks through the smoke are Impaired.
Rocket (£500): Bulky, d10 Blast.
General
Poison (£50): Lose d10 STR if consumed.
Ether (£50): Inhaled, STR Save or pass out for an hour.
Acid (£50): d6 Damage each round until washed off. Burns through most materials.
Antitoxin (£100): Neutralizes toxins violently.
Board (per night): Bet in a dormitory (£10), room in a boarding house (£30), town house (£100).
Food: Pack of gum (£1, strong adhesive), canned eel (£2), hot pie (£5), jellied meat (£10), gourmet meal (£100).
Drink: Beer (£2), cocktail (£5), punchbowl (£30).
Books: Trivial (£5), serious (£20), arcane (£100).
Free libraries are everywhere, but the best ones find a way to charge you for the good stuff.
Tools
Simple Tools (£10): Crowbar, saw, glue, magnifying glass, manacles, animal trap, lockpicks, mirror, fishing rod, shovel, grappling hook, collapsible pole, rope, spikes, etc.
Modern Tools (£100): Thermometer, electric lamp, cattle prod (harmless), portable fan/heater, gramophone.
Cutting-Edge Tools (£1k): Photographic camera, slide projector, rudimentary thinking machine.
Batteries: Suitable for a personal device (£1) or vehicle (£50).
Animals
Beasts of Burden: Mule, (£100, 3hp) horse (£1k, 6hp), or elephant (£10k, STR 18, 10hp, Armor 1).
Dogs: Mutt (£50, 2hp, d4 bite) to hound (£500, 5hp, d6 bite).
Birds: From parrots and ravens (£50, 2hp, d4 claws) to kestrels and hawks (£200, 5hp, d6 claws).
Servants (Daily)
Lamp Lackey (£10): 3hp, lamp, knife (d6).
Bodyguard (£50): 5hp, slug-gun (d6, Bulky), gum.
Expert (£100): 3hp, expertise e.g. burglary, bureaucracy, sailing, cooking, urban myths, chemistry.
Mercenary Detachments (Daily)
Rabble (£500): 5hp, pitchforks (d6, Bulky).
Street Gang (£1k): 7hp, streetguns (d6, Bulky).
Veteran Squad (£2k): 8hp, rifles (d8, Bulky), dirty uniforms.
Grand Cavalry (£5k): 10hp, breastplates (Armor 1), sabres (d8) and twin pistols (d6 each). Beautiful horses.
Specialist Services
Hospital (free): Restore STR and DEX with an overnight stay. Pay £100 for a quick fix. Prosthetics, wheelchairs, and other aids always have a poor-quality free option, or you can pay £1k for something comfortable and functional.
Leisure (free): Restore CHA but it takes all day and night. Pay £100 for some instant gratification.
Favor or Secret (£100 to £10k for Trivial to Major): Depending on the importance of the person and how much they would have to act against their own interest.
Experimental Improvement Course (£1k, one week): Permanently Reroll one Ability Score using 3d6, keeping the result whether higher or lower. No refunds.