Dozenal

Player Characters

Distribute 12 points among the three Attributes: Body, Mind, and Will. These are their maximum values.
Harmful effects reduce Attributes; an Attribute at least half its maximum is considered Stable.

Choose a Background from the chosen Setting, which outlines capabilities and Approach bonuses.

Scenes

Sessions are divided into Scenes, resolved when a goal is achieved, determined by the GM.

When a visual layout is needed, divide a Scene into broad narrative Zones.
In general, there should be fewer Zones in a Scene than Players.

When a Scene is complex enough that Approaches need to be ordered, use Rounds.
Each Round, characters act in turn blocks:

Approaches

Within Scenes, characters describe their actions as a broad Approach: their goal and how they try to achieve it.

An Approach is based on an Attribute and assigned a Rating, starting at 1 and adding +1 for each that applies:

The Rating will be between 1 and 4; roll that many d12 and use the single highest die for the outcome:

The GM determines Difficulty based on circumstances and NPC abilities:

Harm

Harmful outcomes can lower the value of an Attribute by 1, determined by the narration of an Approach.

Once an Attribute reaches 0, the character is Taken Out, and cannot act within the scene. Based on Attribute:

At the end of a Scene, Characters that are Taken Out restore 1 Attribute point in any that are at 0.

At the end of a Scene in which characters rest:

A healing Approach can restore 1 Attribute point.

Non-Player Characters

NPCs have the same Attributes as PCs, but grouped into Levels for their total points:

Settings contain notes for NPCs’ abilities: