Clothes | Cost | Weight | Notes |
---|
Boots | $8 | 4 | |
Chaps | $4 | 6 | Armor +1, Riding +1 vs. Fatigue |
Duster | $10 | 4 | |
Longjohns | $2 | 2 | |
Native armor | $2 | 3 | Armor +1, Str d4+ |
Native shield (Medium) | $3 | 5 | +2 Parry, -2 Cover, Str d4+, Hardness 8 |
Native shield (Small) | $2 | 3 | +1 Parry, -1 Cover, Str d4+, Hardness 7 |
Shirt/blouse, dress | $3 | 1 | |
Shirt/blouse, work | $1 | 1 | |
Silk stockings | $1 | — | |
Shoes | $2 | 1 | |
Suit/fancy dress | $15 | 6 | |
Trousers/skirt | $2 | 2 | |
Winter coat | $15 | 3 | |
Food & Drink | Cost | Weight |
---|
Bacon (per lb.) | 15¢ | 1 |
Coffee (per lb.) | 25¢ | 1 |
Breakfast, good | 50¢ | — |
Lunch, good | 25¢ | — |
Dinner, good | $1 | — |
Meal, cheap | 25¢ | — |
Trail rations (per day) | 50¢ | 3 |
General Equipment | Cost | Weight | Notes |
---|
Ax, wood | $2 | 5 | Medium improvised weapon |
Backpack | $2 | 3 | |
Barbed wire (per yd) | 5¢ | 5 /50 ft | |
Bedroll | $4 | 10 | |
Camera | $3 | 5 | Plate: $1, 0.5 weight |
Canteen | $1 | 5 (full)/1 | |
Cigar | 5¢ | — | |
Disguise kit | $10 | 8 | Five uses, $8 refill |
Doctor’s bag | $10 | 6 | Grants Healing reroll, $8 refill |
Drill | $2 | 2 | |
File | 25¢ | 1 | |
Guitar | $8 | 6 | |
Hammer | 50¢ | 2 | Light improvised weapon |
Handcuffs | $3.50 | 3 | |
Harmonica | 50¢ | — | |
Hatchet | $1 | 2.5 | Light improvised weapon |
Iron skillet | 50¢ | 5 | Light improvised weapon |
Lantern | $2.50 | 4 | 4” radius, 3hr, 50% break, 1-in-6 alights |
Lantern oil (per gallon) | 10¢ | 6 | |
Lockpicks | $5 | 1 | |
Matches (box of 100) | 50¢ | 0.25 | |
Mess kit | $2 | 3 | |
Pick | $2 | 12 | Medium improvised weapon |
Playing cards | 25¢ | — | |
Rope (20 yd) | $5 | 8 | Holds 300 lb, 1d6 per 50 lb over/min, snaps on any 1 |
Shovel | $1.50 | 5 | Medium improvised weapon |
Spectacles | $5 | — | |
Tool kit | $25 | 5 | Ignores up to 2 points of penalties |
Tool kit (Weird Science) | $50 | 5 | Ignores up to 4 points of penalties |
Watch, standard | $2.50 | 0.5 | |
Watch, gold | $10 | 0.5 | |
Fundaments | Cost | Weight | Notes |
---|
Ghost rock ore (per oz) | $6.25 | 1 oz | Most commonly sold at $100/lb |
Gold ore | $20 | 1 oz | |
Silver ore | $1.50 | 1 oz | |
Gun Accessories | Cost | Weight | Notes |
---|
Gun belt | $2 | 1 | |
Holster | $3 | 1 | |
Quick-draw holster | $11 | 1 | Adds +2 when attempting to interrupt someone and the pistol must be drawn. |
Rifle boot | $3 | 0.5 | |
Scope | $30 | 2 | Cancels 2 additional points of penalties when Aiming. |
Shotgun thong | 25¢ | — | |
Speed-load cylinder | $3 | 0.25 | Allows the user to reload a six-shooter as one action, provided they’ve pre-loaded the cylinder. |
Hats | Cost |
---|
Bonnet | $2 |
Derby | $1.50 |
Fedora | $3 |
Sombrero | $3.50 |
Stetson | $5 |
Liquor | Cost | Weight |
---|
Beer (glass) | 5¢ | — |
Shot | 10¢ | — |
Bottle | $2 | 4 |
Services | Cost |
---|
Bath | $1 |
Burial | $5 |
Doctor visit (office) | $3 |
Doctor visit (house call) | $5 |
Photo | $10 |
Room (boarding house w/ meals) | $1 /day |
Room (low-class hotel) | $2 /day |
Room (high-class hotel) | $10 /day |
Shave and a haircut | 25¢ |
Telegram | 5¢ /word |
Transporation | Cost | Weight |
---|
Horse | $150 | — |
Mule | $50 | — |
Riverboat | 5¢ /mi | — |
Saddle | $25 | 30 |
Saddlebags | $5 | 5 |
Stagecoach | 10¢ /mi | — |
Train ticket | 5¢ /mi | — |
Ammunition | Cost | Weight | Notes |
---|
Arrow | $2/20 | 1/5 | Arrows for bows |
Pistol (Small) | $2/50 | 3/50 | .22–.38 caliber |
Pistol (Large) | $3/50 | 5/50 | .40–.50 caliber |
Rifle (Small) | $4/50 | 6/50 | .38–44 caliber |
Rifle (Large) | $5/50 | 8/50 | .45 caliber and over |
Percussion caps | 50¢/60 | 1/60 | For cap and ball weapons |
Shot (w/powder) | $1/20 | 4/20 | For black powder weapons |
Shotgun shells | $2/20 | 2/20 | Standard buckshot |
Melee Weapons | Damage | Min Str | Weight | Cost | Notes |
---|
Brass knuckles | Str+d4 | d4 | 1 | $1 | Doesn’t count as a weapon for Unarmed Defender |
Bayonet | Str+d4 | d4 | 1 | $5 | Str+d6 and Parry +1 if attached to a rifle, Reach 1, two hands |
Club | Str+d4 | d4 | 1 | $1 | — |
Club, war | Str+d6 | d6 | 3 | $3 | — |
Club, war (bladed) | Str+d8 | d8 | 6 | $8 | AP 2, Parry -1, two hands |
Knife | Str+d4 | d4 | 1 | $2 | — |
Knife, Bowie | Str+d4+1 | d4 | 2 | $4 | AP 1 |
Lance (Plains Indian) | Str+d6 | d6 | 4 | $20 | Reach 2, mounted combat only |
Lariat | — | d4 | 3 | $4 | Parry -1, Reach 2; Test on Fighting: Entangled on success, Bound on raise |
Saber | Str+d6 | d6 | 4 | $15 | Typically used by cavalry |
Spear | Str+d6 | d6 | 5 | $3 | Parry +1, Reach 1, two hands |
Tomahawk | Str+d6 | d6 | 4 | $3 | — |
Whip | Str+d4 | d4 | 2 | $10 | Parry -1, Reach 2; Entangled on raise |
Ghost Steel Weapons: Any metallic weapon can be custom-forged from ghost steel to make it more sharp and durable, but it’s prohibitively expensive. A ghost steel weapon adds +1 to Damage, gains AP 1 or adds +1 to existing AP, increases Hardness by +5, and costs 5× the listed price.
Gatling Guns | Range | Damage | AP | RoF | Shots | Min Str | Weight | Cost |
---|
Gatling Pistol (.36) | 12/24/48 | 2d6 | 1 | 3 | 30 | d4 | 5 | $400 |
Gatling Carbine (.45) | 20/40/80 | 2d8 | 2 | 2 | 30 | d6 | 12 | $750 |
Gatling Rifle (.45) | 24/48/96 | 2d8 | 2 | 2 | 30 | d8 | 17 | $1,000 |
Gatling Shotgun | 12/24/48 | 1-3d6 | — | 2 | 15 | d8 | 15 | $1,000 |
Gatling Gun (.45) | 24/48/96 | 2d8 | 2 | 3 | 100 | d6 | 40 | $1,500 |
Derringers & Pepperboxes | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
---|
Derringer (.41) | 3/6/12 | 2d4 | — | 1 | 2 | d4 | 1 | $5 | -2 to be Noticed if hidden |
English 1840 Model (.36) | 5/10/20 | 2d6-1 | 1 | 1 | 8 | d4 | 1 | $5 | Reload 3, black powder weapon |
Rupertus Pepperbox (.22) | 5/10/20 | 2d4 | — | 1 | 8 | d6 | 1 | $6 | |
Wesson Dagger-Pistol (.41) | 5/10/20 | 2d4 | — | 1 | 2 | d6 | 1 | $6 | A knife blade (Str+d4 damage) just out from between barrels |
Revolvers, Single-Action | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
---|
Colt Army (.44) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 2 | $12 | Older cap and ball, Reload 3, $10 |
Colt Buntline Special (.45) | 15/30/60 | 2d6+1 | 1 | 1 | 6 | d6 | 3 | $500 | 16” barrel, shoulder stock, direct order, no quick-draw |
Colt Dragoon (.44) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 4 | $11 | Reload 3, black powder weapon |
Colt Navy (.36) | 12/24/48 | 2d6 | 1 | 1 | 6 | d4 | 3 | $10 | Older cap and ball, Reload 3, $8 |
Colt Peacemaker (.45) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 4 | $15 | AKA Colt Single-Action Army |
LeMat Revolver (.40) | 12/24/48 | 2d6 | 1 | 1 | 9 | d6 | 4 | $25 | |
& Shotgun (20-ga) | 5/10/20 | 1-3d6 | — | 1 | 1 | d6 | — | — | Mounted under a pistol; switching is a free action |
Revolvers, Double-Action | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
---|
Colt Frontier (.44-40) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 2 | $15 | AKA Double-Action Army, ammo shared with Winchester ‘73 |
Colt Lightning (.38) | 12/24/48 | 2d6 | 1 | 1 | 6 | d4 | 2 | $13 | |
Colt Rainmaker (.32) | 12/24/48 | 2d6 | 1 | 1 | 6 | d4 | 2 | $8 | |
Colt Thunderer (.41) | 12/24/48 | 2d6 | 1 | 1 | 6 | d4 | 2 | $14 | |
Starr Revolver (.44) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 2 | $9 | Older cap and ball, Reload 3, $7 |
Carbines | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
---|
Sharps ‘55 (.57) | 20/40/80 | 2d8 | 2 | 1 | 1 | d6 | 8 | $18 | Reload 3, black powder weapon |
Spencer (.56) | 20/40/80 | 2d8 | 2 | 1 | 7 | d4 | 8 | $15 | |
LeMat Carbine (.42) | 20/40/80 | 2d8 | 1 | 1 | 9 | d6 | 9 | $35 | |
& Shotgun (20-ga) | 12/24/48 | 1-3d6 | — | 1 | 1 | d6 | — | — | Mounted under a rifle; switching is a free action; cap and ball weapons, Reload 3 |
Rifles | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
---|
Ballard ‘72 (.56) | 24/48/96 | 2d8 | 2 | 1 | 1 | d6 | 11 | $24 | Reload 3, black powder |
Bullard Express (.50) | 24/48/96 | 2d10 | 2 | 1 | 11 | d8 | 11 | $30 | |
Colt-Paterson Model ‘36 (.69) | 24/48/96 | 2d10 | 2 | 1 | 7 | d8 | 12 | $25 | Reload 3, black powder |
Enfield Musket (.58) | 12/24/48 | 2d8 | 2 | 1 | 1 | d6 | 9 | $25 | Reload 3, black powder |
Evans Old Model Sporter (.44) | 24/48/96 | 2d8 | 2 | 1 | 34 | d6 | 12 | $30 | Custom ammo |
Sawed-off Winchester (.44–40) | 12/24/48 | 2d8-1 | 2 | 1 | 6 | d4 | 4 | $25 | AKA “mare’s leg”, concealable |
Sharp’s Big 50 (.50) | 40/60/120 | 2d10 | 2 | 1 | 1 | d8 | 11 | $50 | Snapfire, cap and ball, Reload 3 |
Springfield Rifled Musket (.58) | 15/30/60 | 2d8 | — | 1 | — | d6 | 11 | $8 | Reload 3, black powder |
Winchester ‘73 (.44–40) | 24/48/96 | 2d8-1 | 2 | 1 | 15 | d6 | 10 | $25 | |
Winchester ‘76 (.45) | 24/48/96 | 2d8 | 2 | 1 | 15 | d4 | 7 | $40 | |
Shotguns (12-ga) | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
---|
Colt Revolving Shotgun | 12/24/48 | 1-3d6 | — | 1 | 5 | d6 | 10 | $45 | Cap and ball, Reload 3 |
Double-barrel | 12/24/48 | 1-3d6 | — | 1 | 2 | d6 | 11 | $35 | Fire both barrels: damage once +4 |
Sawed-off Double-barrel | 5/10/20 | 1-3d6 | — | 1 | 2 | d4 | 6 | $35 | As double-barrel, may be fired in melee |
Single-barrel | 12/24/48 | 1-3d6 | — | 1 | 1 | d4 | 6 | $25 | |
Winchester Lever-action | 12/24/48 | 1-3d6 | — | 1 | 4 | d6 | 8 | $35 | |
Shotguns: +2 Shooting. 3d6 damage Short Range, 2d6 Medium, 1d6 Long.
Other Ranged Weapons | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
---|
Bola | 4/8/16 | Str+1 | — | 1 | 1 | d4 | .5 | $3 | Entangled on Raise, instead of bonus damage |
Bow | 12/24/48 | 2d6 | — | 1 | 1 | d6 | 2 | $3 | |
Knife | 3/6/12 | Str+d4 | — | 1 | 1 | d4 | 1 | $2 | |
Knife, Bowie | 2/4/8 | Str+d4+1 | 1 | 1 | 1 | d4 | 2 | $4 | |
Lance (Plains Indian) | 2/4/8 | Str+d6 | — | 1 | 1 | d6 | 4 | $20 | Reach 2, mounted only |
Spear | 3/6/12 | Str+d6 | — | 1 | 1 | d6 | 5 | $3 | |
Tomahawk | 3/6/12 | Str+d6 | — | 1 | 1 | d6 | 3 | $3 | |
War Club | 3/6/12 | Str+d6 | — | 1 | 1 | d6 | 3 | $3 | |
Dynamite & Nitroglycerine | Range | Damage | Wt | Notes |
---|
1–2 sticks/pints | 4/8/16 | 2d6 | 0.5/1 | MBT, +2 damage for 2 sticks/pints |
3–4 sticks/pints | 3/6/12 | 3d6 | 1.5/2 | LBT, +2 damage for 4 sticks/pints |
5–6 sticks/pints | 2/4/8 | 4d6 | 2.5/3 | 6” radius, +2 damage for 6 sticks/pints |
Each additional stick/pint | — | +2 | +0.5/1 | +.5” Radius per stick |
- Dynamite has a 1 in 4 chance of exploding with 6+ damage
- Cost is $3 per stick
- Throwing uses Athletics; setting uses Repair
- Nitro explodes if a bottle takes 4+ damage
- Both are Heavy Weapons
Explosives Accessories | Cost | Wt | Notes |
---|
Blasting cap | $1 | 1/12 caps | — |
Dynamite plunger | $20 | 3 | Includes 50 yd of detonation wire |
Fuse (per foot) | 5¢ | 1/50 ft | Fuse burns at a rate of one foot per five combat rounds, or two ft per min |
Vehicles | Size | Handling | Top Speed | Toughness | Crew | Cost | Notes |
---|
Buckboard/buggy | 1 | -1 | 16 MPH | 6 | 1+1 | $75 | Two-wheeled vehicle drawn by one horse; Pace 12; may run |
Carriage | 3 | -2 | 16 MPH | 6 | 1+3 | $200 | Four-wheeled vehicle pulled by one horse; Pace 12; may run |
Locomotive | 11 (Huge) | -1 | 50 MPH | 16 (2) | 2+28 | $15k | Hauls train cars; min crew: engineer, boilerman, brakeman |
Stagecoach | 4 (Large) | -2 | 14 MPH | 10 (2) | 2+9 | $300 | Larger, enclosed vehicle; drawn by 4 horses; Pace 12; may run |
Train Car | 9 (Huge) | 0 | — | 12 (2) | Varies | $8,000 | Holds up to 100 passengers, or serves as sleeper, lounge, dining, express |
Wagon | 4 (Large) | +1 | 12 MPH | 11 (2) | 1+5 | $200 | Four-wheeled vehicle drawn by two horses or oxen; Pace 12; may run |
Water Vehicles | Size | Handling | Top Speed | Toughness | Crew | Cost | Notes |
---|
Bateaux | 2 | -2 | 2 MPH | 7 (1) | 1+8 | $50 | Flat-bottomed boat for creeks/swamps |
Paddlewheel, small | 13 (Gar) | -2 | 5 MPH | 21 (3) | 6+80 | $20k | Commercial river paddlewheel, for hauling labor, cargo, ferrying |
Paddlewheel, large | 17 (Gar) | -2 | 5 MPH | 25 (3) | 18+400 | $50k | Luxurious vessel with cargo, private rooms |