| Clothes | Cost | Weight | Notes |
|---|
| Boots | $8 | 4 | |
| Chaps | $4 | 6 | Armor +1, Riding +1 vs. Fatigue |
| Duster | $10 | 4 | |
| Longjohns | $2 | 2 | |
| Native armor | $2 | 3 | Armor +1, Str d4+ |
| Native shield (Medium) | $3 | 5 | +2 Parry, -2 Cover, Str d4+, Hardness 8 |
| Native shield (Small) | $2 | 3 | +1 Parry, -1 Cover, Str d4+, Hardness 7 |
| Shirt/blouse, dress | $3 | 1 | |
| Shirt/blouse, work | $1 | 1 | |
| Silk stockings | $1 | — | |
| Shoes | $2 | 1 | |
| Suit/fancy dress | $15 | 6 | |
| Trousers/skirt | $2 | 2 | |
| Winter coat | $15 | 3 | |
| Food & Drink | Cost | Weight |
|---|
| Bacon (per lb.) | 15¢ | 1 |
| Coffee (per lb.) | 25¢ | 1 |
| Breakfast, good | 50¢ | — |
| Lunch, good | 25¢ | — |
| Dinner, good | $1 | — |
| Meal, cheap | 25¢ | — |
| Trail rations (per day) | 50¢ | 3 |
| General Equipment | Cost | Weight | Notes |
|---|
| Ax, wood | $2 | 5 | Medium improvised weapon |
| Backpack | $2 | 3 | |
| Barbed wire (per yd) | 5¢ | 5 /50 ft | |
| Bedroll | $4 | 10 | |
| Camera | $3 | 5 | Plate: $1, 0.5 weight |
| Canteen | $1 | 5 (full)/1 | |
| Cigar | 5¢ | — | |
| Disguise kit | $10 | 8 | Five uses, $8 refill |
| Doctor’s bag | $10 | 6 | Grants Healing reroll, $8 refill |
| Drill | $2 | 2 | |
| File | 25¢ | 1 | |
| Guitar | $8 | 6 | |
| Hammer | 50¢ | 2 | Light improvised weapon |
| Handcuffs | $3.50 | 3 | |
| Harmonica | 50¢ | — | |
| Hatchet | $1 | 2.5 | Light improvised weapon |
| Iron skillet | 50¢ | 5 | Light improvised weapon |
| Lantern | $2.50 | 4 | 4” radius, 3hr, 50% break, 1-in-6 alights |
| Lantern oil (per gallon) | 10¢ | 6 | |
| Lockpicks | $5 | 1 | |
| Matches (box of 100) | 50¢ | 0.25 | |
| Mess kit | $2 | 3 | |
| Pick | $2 | 12 | Medium improvised weapon |
| Playing cards | 25¢ | — | |
| Rope (20 yd) | $5 | 8 | Holds 300 lb, 1d6 per 50 lb over/min, snaps on any 1 |
| Shovel | $1.50 | 5 | Medium improvised weapon |
| Spectacles | $5 | — | |
| Tool kit | $25 | 5 | Ignores up to 2 points of penalties |
| Tool kit (Weird Science) | $50 | 5 | Ignores up to 4 points of penalties |
| Watch, standard | $2.50 | 0.5 | |
| Watch, gold | $10 | 0.5 | |
| Fundaments | Cost | Weight | Notes |
|---|
| Ghost rock ore (per oz) | $6.25 | 1 oz | Most commonly sold at $100/lb |
| Gold ore | $20 | 1 oz | |
| Silver ore | $1.50 | 1 oz | |
| Gun Accessories | Cost | Weight | Notes |
|---|
| Gun belt | $2 | 1 | |
| Holster | $3 | 1 | |
| Quick-draw holster | $11 | 1 | Adds +2 when attempting to interrupt someone and the pistol must be drawn. |
| Rifle boot | $3 | 0.5 | |
| Scope | $30 | 2 | Cancels 2 additional points of penalties when Aiming. |
| Shotgun thong | 25¢ | — | |
| Speed-load cylinder | $3 | 0.25 | Allows the user to reload a six-shooter as one action, provided they’ve pre-loaded the cylinder. |
| Hats | Cost |
|---|
| Bonnet | $2 |
| Derby | $1.50 |
| Fedora | $3 |
| Sombrero | $3.50 |
| Stetson | $5 |
| Liquor | Cost | Weight |
|---|
| Beer (glass) | 5¢ | — |
| Shot | 10¢ | — |
| Bottle | $2 | 4 |
| Services | Cost |
|---|
| Bath | $1 |
| Burial | $5 |
| Doctor visit (office) | $3 |
| Doctor visit (house call) | $5 |
| Photo | $10 |
| Room (boarding house w/ meals) | $1 /day |
| Room (low-class hotel) | $2 /day |
| Room (high-class hotel) | $10 /day |
| Shave and a haircut | 25¢ |
| Telegram | 5¢ /word |
| Transporation | Cost | Weight |
|---|
| Horse | $150 | — |
| Mule | $50 | — |
| Riverboat | 5¢ /mi | — |
| Saddle | $25 | 30 |
| Saddlebags | $5 | 5 |
| Stagecoach | 10¢ /mi | — |
| Train ticket | 5¢ /mi | — |
| Ammunition | Cost | Weight | Notes |
|---|
| Arrow | $2/20 | 1/5 | Arrows for bows |
| Pistol (Small) | $2/50 | 3/50 | .22–.38 caliber |
| Pistol (Large) | $3/50 | 5/50 | .40–.50 caliber |
| Rifle (Small) | $4/50 | 6/50 | .38–44 caliber |
| Rifle (Large) | $5/50 | 8/50 | .45 caliber and over |
| Percussion caps | 50¢/60 | 1/60 | For cap and ball weapons |
| Shot (w/powder) | $1/20 | 4/20 | For black powder weapons |
| Shotgun shells | $2/20 | 2/20 | Standard buckshot |
| Melee Weapons | Damage | Min Str | Weight | Cost | Notes |
|---|
| Brass knuckles | Str+d4 | d4 | 1 | $1 | Doesn’t count as a weapon for Unarmed Defender |
| Bayonet | Str+d4 | d4 | 1 | $5 | Str+d6 and Parry +1 if attached to a rifle, Reach 1, two hands |
| Club | Str+d4 | d4 | 1 | $1 | — |
| Club, war | Str+d6 | d6 | 3 | $3 | — |
| Club, war (bladed) | Str+d8 | d8 | 6 | $8 | AP 2, Parry -1, two hands |
| Knife | Str+d4 | d4 | 1 | $2 | — |
| Knife, Bowie | Str+d4+1 | d4 | 2 | $4 | AP 1 |
| Lance (Plains Indian) | Str+d6 | d6 | 4 | $20 | Reach 2, mounted combat only |
| Lariat | — | d4 | 3 | $4 | Parry -1, Reach 2; Test on Fighting: Entangled on success, Bound on raise |
| Saber | Str+d6 | d6 | 4 | $15 | Typically used by cavalry |
| Spear | Str+d6 | d6 | 5 | $3 | Parry +1, Reach 1, two hands |
| Tomahawk | Str+d6 | d6 | 4 | $3 | — |
| Whip | Str+d4 | d4 | 2 | $10 | Parry -1, Reach 2; Entangled on raise |
Ghost Steel Weapons: Any metallic weapon can be custom-forged from ghost steel to make it more sharp and durable, but it’s prohibitively expensive. A ghost steel weapon adds +1 to Damage, gains AP 1 or adds +1 to existing AP, increases Hardness by +5, and costs 5× the listed price.
| Gatling Guns | Range | Damage | AP | RoF | Shots | Min Str | Weight | Cost |
|---|
| Gatling Pistol (.36) | 12/24/48 | 2d6 | 1 | 3 | 30 | d4 | 5 | $400 |
| Gatling Carbine (.45) | 20/40/80 | 2d8 | 2 | 2 | 30 | d6 | 12 | $750 |
| Gatling Rifle (.45) | 24/48/96 | 2d8 | 2 | 2 | 30 | d8 | 17 | $1,000 |
| Gatling Shotgun | 12/24/48 | 1-3d6 | — | 2 | 15 | d8 | 15 | $1,000 |
| Gatling Gun (.45) | 24/48/96 | 2d8 | 2 | 3 | 100 | d6 | 40 | $1,500 |
| Derringers & Pepperboxes | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
|---|
| Derringer (.41) | 3/6/12 | 2d4 | — | 1 | 2 | d4 | 1 | $5 | -2 to be Noticed if hidden |
| English 1840 Model (.36) | 5/10/20 | 2d6-1 | 1 | 1 | 8 | d4 | 1 | $5 | Reload 3, black powder weapon |
| Rupertus Pepperbox (.22) | 5/10/20 | 2d4 | — | 1 | 8 | d6 | 1 | $6 | |
| Wesson Dagger-Pistol (.41) | 5/10/20 | 2d4 | — | 1 | 2 | d6 | 1 | $6 | A knife blade (Str+d4 damage) just out from between barrels |
| Revolvers, Single-Action | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
|---|
| Colt Army (.44) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 2 | $12 | Older cap and ball, Reload 3, $10 |
| Colt Buntline Special (.45) | 15/30/60 | 2d6+1 | 1 | 1 | 6 | d6 | 3 | $500 | 16” barrel, shoulder stock, direct order, no quick-draw |
| Colt Dragoon (.44) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 4 | $11 | Reload 3, black powder weapon |
| Colt Navy (.36) | 12/24/48 | 2d6 | 1 | 1 | 6 | d4 | 3 | $10 | Older cap and ball, Reload 3, $8 |
| Colt Peacemaker (.45) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 4 | $15 | AKA Colt Single-Action Army |
| LeMat Revolver (.40) | 12/24/48 | 2d6 | 1 | 1 | 9 | d6 | 4 | $25 | |
| & Shotgun (20-ga) | 5/10/20 | 1-3d6 | — | 1 | 1 | d6 | — | — | Mounted under a pistol; switching is a free action |
| Revolvers, Double-Action | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
|---|
| Colt Frontier (.44-40) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 2 | $15 | AKA Double-Action Army, ammo shared with Winchester ‘73 |
| Colt Lightning (.38) | 12/24/48 | 2d6 | 1 | 1 | 6 | d4 | 2 | $13 | |
| Colt Rainmaker (.32) | 12/24/48 | 2d6 | 1 | 1 | 6 | d4 | 2 | $8 | |
| Colt Thunderer (.41) | 12/24/48 | 2d6 | 1 | 1 | 6 | d4 | 2 | $14 | |
| Starr Revolver (.44) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 2 | $9 | Older cap and ball, Reload 3, $7 |
| Carbines | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
|---|
| Sharps ‘55 (.57) | 20/40/80 | 2d8 | 2 | 1 | 1 | d6 | 8 | $18 | Reload 3, black powder weapon |
| Spencer (.56) | 20/40/80 | 2d8 | 2 | 1 | 7 | d4 | 8 | $15 | |
| LeMat Carbine (.42) | 20/40/80 | 2d8 | 1 | 1 | 9 | d6 | 9 | $35 | |
| & Shotgun (20-ga) | 12/24/48 | 1-3d6 | — | 1 | 1 | d6 | — | — | Mounted under a rifle; switching is a free action; cap and ball weapons, Reload 3 |
| Rifles | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
|---|
| Ballard ‘72 (.56) | 24/48/96 | 2d8 | 2 | 1 | 1 | d6 | 11 | $24 | Reload 3, black powder |
| Bullard Express (.50) | 24/48/96 | 2d10 | 2 | 1 | 11 | d8 | 11 | $30 | |
| Colt-Paterson Model ‘36 (.69) | 24/48/96 | 2d10 | 2 | 1 | 7 | d8 | 12 | $25 | Reload 3, black powder |
| Enfield Musket (.58) | 12/24/48 | 2d8 | 2 | 1 | 1 | d6 | 9 | $25 | Reload 3, black powder |
| Evans Old Model Sporter (.44) | 24/48/96 | 2d8 | 2 | 1 | 34 | d6 | 12 | $30 | Custom ammo |
| Sawed-off Winchester (.44–40) | 12/24/48 | 2d8-1 | 2 | 1 | 6 | d4 | 4 | $25 | AKA “mare’s leg”, concealable |
| Sharp’s Big 50 (.50) | 40/60/120 | 2d10 | 2 | 1 | 1 | d8 | 11 | $50 | Snapfire, cap and ball, Reload 3 |
| Springfield Rifled Musket (.58) | 15/30/60 | 2d8 | — | 1 | — | d6 | 11 | $8 | Reload 3, black powder |
| Winchester ‘73 (.44–40) | 24/48/96 | 2d8-1 | 2 | 1 | 15 | d6 | 10 | $25 | |
| Winchester ‘76 (.45) | 24/48/96 | 2d8 | 2 | 1 | 15 | d4 | 7 | $40 | |
| Shotguns (12-ga) | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
|---|
| Colt Revolving Shotgun | 12/24/48 | 1-3d6 | — | 1 | 5 | d6 | 10 | $45 | Cap and ball, Reload 3 |
| Double-barrel | 12/24/48 | 1-3d6 | — | 1 | 2 | d6 | 11 | $35 | Fire both barrels: damage once +4 |
| Sawed-off Double-barrel | 5/10/20 | 1-3d6 | — | 1 | 2 | d4 | 6 | $35 | As double-barrel, may be fired in melee |
| Single-barrel | 12/24/48 | 1-3d6 | — | 1 | 1 | d4 | 6 | $25 | |
| Winchester Lever-action | 12/24/48 | 1-3d6 | — | 1 | 4 | d6 | 8 | $35 | |
Shotguns: +2 Shooting. 3d6 damage Short Range, 2d6 Medium, 1d6 Long.
| Other Ranged Weapons | Range | Damage | AP | RoF | Shots | Min Str | Wt | Cost | Notes |
|---|
| Bola | 4/8/16 | Str+1 | — | 1 | 1 | d4 | .5 | $3 | Entangled on Raise, instead of bonus damage |
| Bow | 12/24/48 | 2d6 | — | 1 | 1 | d6 | 2 | $3 | |
| Knife | 3/6/12 | Str+d4 | — | 1 | 1 | d4 | 1 | $2 | |
| Knife, Bowie | 2/4/8 | Str+d4+1 | 1 | 1 | 1 | d4 | 2 | $4 | |
| Lance (Plains Indian) | 2/4/8 | Str+d6 | — | 1 | 1 | d6 | 4 | $20 | Reach 2, mounted only |
| Spear | 3/6/12 | Str+d6 | — | 1 | 1 | d6 | 5 | $3 | |
| Tomahawk | 3/6/12 | Str+d6 | — | 1 | 1 | d6 | 3 | $3 | |
| War Club | 3/6/12 | Str+d6 | — | 1 | 1 | d6 | 3 | $3 | |
| Dynamite & Nitroglycerine | Range | Damage | Wt | Notes |
|---|
| 1–2 sticks/pints | 4/8/16 | 2d6 | 0.5/1 | MBT, +2 damage for 2 sticks/pints |
| 3–4 sticks/pints | 3/6/12 | 3d6 | 1.5/2 | LBT, +2 damage for 4 sticks/pints |
| 5–6 sticks/pints | 2/4/8 | 4d6 | 2.5/3 | 6” radius, +2 damage for 6 sticks/pints |
| Each additional stick/pint | — | +2 | +0.5/1 | +.5” Radius per stick |
- Dynamite has a 1 in 4 chance of exploding with 6+ damage
- Cost is $3 per stick
- Throwing uses Athletics; setting uses Repair
- Nitro explodes if a bottle takes 4+ damage
- Both are Heavy Weapons
| Explosives Accessories | Cost | Wt | Notes |
|---|
| Blasting cap | $1 | 1/12 caps | — |
| Dynamite plunger | $20 | 3 | Includes 50 yd of detonation wire |
| Fuse (per foot) | 5¢ | 1/50 ft | Fuse burns at a rate of one foot per five combat rounds, or two ft per min |
| Vehicles | Size | Handling | Top Speed | Toughness | Crew | Cost | Notes |
|---|
| Buckboard/buggy | 1 | -1 | 16 MPH | 6 | 1+1 | $75 | Two-wheeled vehicle drawn by one horse; Pace 12; may run |
| Carriage | 3 | -2 | 16 MPH | 6 | 1+3 | $200 | Four-wheeled vehicle pulled by one horse; Pace 12; may run |
| Locomotive | 11 (Huge) | -1 | 50 MPH | 16 (2) | 2+28 | $15k | Hauls train cars; min crew: engineer, boilerman, brakeman |
| Stagecoach | 4 (Large) | -2 | 14 MPH | 10 (2) | 2+9 | $300 | Larger, enclosed vehicle; drawn by 4 horses; Pace 12; may run |
| Train Car | 9 (Huge) | 0 | — | 12 (2) | Varies | $8,000 | Holds up to 100 passengers, or serves as sleeper, lounge, dining, express |
| Wagon | 4 (Large) | +1 | 12 MPH | 11 (2) | 1+5 | $200 | Four-wheeled vehicle drawn by two horses or oxen; Pace 12; may run |
| Water Vehicles | Size | Handling | Top Speed | Toughness | Crew | Cost | Notes |
|---|
| Bateaux | 2 | -2 | 2 MPH | 7 (1) | 1+8 | $50 | Flat-bottomed boat for creeks/swamps |
| Paddlewheel, small | 13 (Gar) | -2 | 5 MPH | 21 (3) | 6+80 | $20k | Commercial river paddlewheel, for hauling labor, cargo, ferrying |
| Paddlewheel, large | 17 (Gar) | -2 | 5 MPH | 25 (3) | 18+400 | $50k | Luxurious vessel with cargo, private rooms |