Occupations
A character’s Occupation is their external place in the world, and describes:
- what they are known publically for
 - how they earn a living
 - their base attribute scores
 - a secret they hold
 - how they know the other player characters
 - a profession-based Skill
 
You’ll make a Connection with each other player character, with a few suggestions under each Occupation below. Otherwise, here are some general options for any characters:
- a childhood or school-age acquaintance
 - a fellow survivor of a deeply impactful event in your lives
 - a neighbor or community member you regularly run into
 - a rival that you’ve managed to befriend
 - a romantic partner with some history but mutual respect
 - a somewhat-distant family member
 - an acquaintance with shared secrets from earlier, darker days
 - someone interested in a shared niche topic
 
Choose one field of Occupation from below, describe your exact position, detail your secret, and create Connections.
Academics
- Examples: high school student, college undergrad, teacher, professor.
 - Attributes: +1 Focus, +1 Presence, +1 Reason.
 - Secret: You uncovered knowledge that was meant to stay buried—whether in a book, a lecture, or a forgotten archive—and now you can’t unlearn it.
 - Connection ideas:
- a classmate or student, current or former
 - a frequent passerby on campus
 - an expert on a research topic
 
 
Research
When you spend time to Study Something in a library or similar location, gain Advantage.
Athletics
- Examples: amateur, professional, or former athlete.
 - Attributes: +1 Focus, +1 Grit, +1 Presence.
 - Secret: You were involved in a competition, game, or event that ended in scandal, and only you know the full truth of what happened.
 - Connection ideas:
- a devoted fan, fervent admirer
 - a mentor or coach that pushed your potential
 - a teammate, current or former
 
 
Training
Once per session, you can ignore suffering a physical Condition of severity Slight or Minor.
Business
- Examples: investor, manager, owner.
 - Attributes: +1 Focus, +1 Presence, +1 Reason.
 - Secret: You made (or lost) a fortune through a deal that never should have happened, and someone still wants answers.
 - Connection ideas:
- a fellow local you networked with at some event
 - a professional collaborator
 - a regular customer or business partner
 
 
Negotiate
When you Convince Someone utilizing their known motives, gain Advantage.
Detective
- Examples: FBI agent, police detective.
 - Attributes: +1 Focus, +1 Reason, +1 Weird.
 - Secret: There’s a case you never solved, or maybe one you should have taken, and it still haunts you.
 - Connection ideas:
- a crucial witness to an incident
 - a grateful victim you helped
 - an informant who trades in information
 
 
Security Clearance
You have access to private data and classified information pertaining to your assignments.
Entertainment
- Examples: actor, musician.
 - Attributes: +1 Grit, +1 Presence, +1 Weird.
 - Secret: Your greatest success—or biggest failure—was built on a lie, and you’re terrified someone will find out.
 - Connection ideas:
- a fellow performer from your past
 - a mentor who taught you the ropes
 - someone you booked a gig for or with
 
 
Entertain
When you spend time to entertain a group of people, reduce any Slight mental Conditions they have.
Hospitality
- Examples: bartender, chef, clerk, concierge, waiter.
 - Attributes: +1 Grit, +1 Presence, +1 Weird.
 - Secret: Someone who passed through your establishment left something behind—intentionally or not—that changed everything.
 - Connection ideas:
- regular patron at your workplace
 - a former colleague you’ve stayed in touch with
 - someone in a different staff position you get along with
 
 
Rapport
When you Read Person in a social situation, gain Advantage.
Law Enforcement
- Examples: police officer, security guard.
 - Attributes: +1 Grit, +1 Presence, +1 Reason.
 - Secret: You covered for someone once—maybe a partner, maybe a criminal—and now it’s only a matter of time before the truth comes out.
 - Connection ideas:
- a community member you encounter and converse with often
 - a dependable colleague, current or former
 - a helpful citizen who provides regular tips
 
 
Request Backup
Once a session, if you’re able, you can call in the support of your allies in law enforcement.
Medicine
- Examples: doctor, EMT, nurse, surgeon.
 - Attributes: +1 Focus, +1 Grit, +1 Reason.
 - Secret: A patient (or victim) you once treated should have lived—or should have died—but something unnatural happened instead.
 - Connection ideas:
- a former patient that you treated
 - a grateful family member of someone you treated
 - another professional that you regularly meet with
 
 
Heal Wounded
When you spend time treating someone injured—yourself included—reduce their lowest physical Condition.
Religion
- Examples: monk, pastor, priest.
 - Attributes: +1 Focus, +1 Presence, +1 Weird.
 - Secret: You’ve encountered someone or something that contradicts everything you claim to believe.
 - Connection ideas:
- a member of your faith community who shares values
 - a spiritual guide you look up to for wisdom and advice
 - someone you once taught or mentored in spiritual matters
 
 
Relieve Burden
When you spend time deliberating with another character, reduce their lowest mental Condition.
Science
- Examples: biologist, chemist, physicist.
 - Attributes: +1 Focus, +1 Presence, +1 Reason.
 - Secret: An experiment or study you were involved in didn’t just fail—it created something that should not exist.
 - Connection ideas:
- a colleague you shared ideas and experiments with
 - someone who benefited from your scientific discoveries
 - someone who helped you perform research
 
 
Experiment
When you spend time to Study Something by examining and experimenting with samples or material based on your expertise, gain Advantage.
Self-employed
- Examples: contractor, crafter, real estate agent.
 - Attributes: +1 Focus, +1 Presence, +1 Weird.
 - Secret: A client or deal from your past wasn’t what it seemed, and you suspect you were part of something far bigger than you knew.
 - Connection ideas:
- a curious acquaintance who asks your help from time to time
 - a former colleague you occasionally reminisce with
 - a loyal repeat customer
 
 
Adaptable
Once per session, you can declare experience with a specific tool or situation, and gain Advantage on Overcome.
Technology
- Examples: engineer, IT, programmer.
 - Attributes: +1 Focus, +1 Presence, +1 Reason.
 - Secret: You built, discovered, or stole something that should never be used, and now it’s in the wrong hands.
 - Connection ideas:
- a client that hired you, impressed and recommended you to others
 - a fellow tech enthusiast you’ve worked or shared ideas with
 - someone who’s helped try out your work, and become a friend
 
 
Cyber-Sleuth
When you spend time to Study Something through digital means, gain Advantage.
Trades
- Examples: A/C technician, electrician, plumber.
 - Attributes: +1 Focus, +1 Reason, +1 Weird.
 - Secret: You worked on a job where something was buried, hidden, or changed, and you’re not sure if it was meant to be found.
 - Connection ideas:
- a reliable contact who provides materials
 - an apprentice, former or current
 - an enthusiast in your craft that you regularly chat with
 
 
Renovate
When you spend time and use tools to work on something mechanical, choose a modification:
- Alter its functionality.
 - Repair to working order.
 - Upgrade to work better.
 
Vagrant
- Examples: odd jobs, unemployed.
 - Attributes: +1 Focus, +1 Grit, +1 Weird.
 - Secret: You stumbled across something you shouldn’t have—maybe a body, a place, a secret—and no one believes you.
 - Connection ideas:
- a fellow wanderer you’ve crossed paths with
 - a kind stranger who helped you out during hard times
 - an old friend that still stays in touch
 
 
Streetwise
When you attempt to Overcome environmental dangers, gain Advantage.